#include "Assets/Abthoclo/Patterns/Shaders/Patterns.hlsl"Example on how you could call one of the patterns in HLSL.
fixed4 frag (v2f i) : SV_Target
{
float Out;
float2 newUV;
PatternQuadTruchet_float(i.uv, 5., Out, newUV);
return fixed4(Out,Out,Out,1);
}